Class BackgroundSound


  • public class BackgroundSound
    extends Sound
    A BackgroundSound node defines an unattenuated, nonspatialized sound source that has no position or direction. It has the same attributes as a Sound node. This type of sound is simply added to the sound mix without modification and is useful for playing a mono or stereo music track, or an ambient sound effect. Unlike a Background (visual) node, more than one BackgroundSound node can be simultaneously enabled and active.
    • Constructor Detail

      • BackgroundSound

        public BackgroundSound()
        Constructs a new BackgroundSound node using the default parameters for Sound nodes.
      • BackgroundSound

        public BackgroundSound​(MediaContainer soundData,
                               float initialGain)
        Constructs a BackgroundSound node object using only the provided parameter values for sound data and sample gain. The remaining fields are set to the default values for a Sound node.
        Parameters:
        soundData - sound data associated with this sound source node
        initialGain - amplitude scale factor applied to sound source
      • BackgroundSound

        public BackgroundSound​(MediaContainer soundData,
                               float initialGain,
                               int loopCount,
                               boolean release,
                               boolean continuous,
                               boolean enable,
                               Bounds region,
                               float priority)
        Constructs a BackgroundSound object accepting all the parameters associated with a Sound node.
        Parameters:
        soundData - sound data associated with this sound source node
        initialGain - amplitude scale factor applied to sound source
        loopCount - number of times loop is looped
        release - flag denoting playing sound data to end
        continuous - denotes that sound silently plays when disabled
        enable - sound switched on/off
        region - scheduling bounds
        priority - playback ranking value
    • Method Detail

      • duplicateNode

        public void duplicateNode​(Node originalNode,
                                  boolean forceDuplicate)
        Copies all node information from originalNode into the current node. This method is called from the cloneNode method which is, in turn, called by the cloneTree method.

        For any NodeComponent objects contained by the object being duplicated, each NodeComponent object's duplicateOnCloneTree value is used to determine whether the NodeComponent should be duplicated in the new node or if just a reference to the current node should be placed in the new node. This flag can be overridden by setting the forceDuplicate parameter in the cloneTree method to true.
        NOTE: Applications should not call this method directly. It should only be called by the cloneNode method.

        Overrides:
        duplicateNode in class Node
        Parameters:
        originalNode - the original node to duplicate.
        forceDuplicate - when set to true, causes the duplicateOnCloneTree flag to be ignored. When false, the value of each node's duplicateOnCloneTree variable determines whether NodeComponent data is duplicated or copied.
        Throws:
        java.lang.ClassCastException - if originalNode is not an instance of Sound
        See Also:
        Node.cloneTree(), Node.cloneNode(boolean), NodeComponent.setDuplicateOnCloneTree(boolean)